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High
Quality Portable Audio without Wires
By Børge Strand, Field Application Engineer,
Nordic Semiconductor
There are proven 2.4 GHz RF alternatives
to Bluetooth for portable audio links that offer the dual
advantages of CD quality and long battery life.
While Bluetooth is undoubtedly a proven solution, the compromises
introduced to ensure universal interoperability mean it
is a less than perfect solution for particular applications.
For example, the Bluetooth 1.2-equipped stereo headphones
on the market have overall received generally poor reviews
for audio quality and battery life.
Fortunately, there are alternatives for the RF engineer
looking to design wireless stereo headphones. One example
is an RF chipset specifically designed for audio streaming
and developed by my company, Nordic Semiconductor. Dubbed
the nRF24Z1, it is rated at 4 Mbit/s yet consumes power
at half the rate of a comparable Bluetooth 1.2 chipset in
the same application.

Let’s consider the advantages offered
by the nRF24Z1 by reference to a wireless headphones/MP3
player application.
Getting unwired
An MP3 player/wired headphones combination is shown in the
schematic illustrated in Figure 1. The
audio source - typically flash memory or mini-hard disk
- outputs digital audio, via an MP3 decoder in either I2S
or S/PDIF format. A microcontroller (MCU) supervises the
audio source and controls playback characteristics such
as volume control or bass boost delivered from a combined
DAC/amplifier.
Adding an RF link between the audio source and DAC/amp dispenses
with the need for a wired connection between the MP3 player
and headphones (see Figure 2). This means
that one side of the RF link resides in the player and the
other in the headphones. Unlike a wired system’s fixed
connection between the MCU and DAC/amp, the wireless system
requires an additional control data channel alongside the
audio channel (otherwise volume control is restricted to
the headphones only, with other control buttons remaining
on the player). Both MP3 player and headset need batteries.

There are two methods for wirelessly relaying streamed
audio content from a portable music player to headphones.
One method is to simply relay the compressed MP3 data across
the link. The de facto “good quality” compression
standard for MP3 is 192 kbit/s, well within the capabilities
of Bluetooth 1.2’s nominal 1 Mbit/s bandwidth. Even
the “lossless” proprietary standards, such as
Apple’s own, require only 320 kbit/s; again no problem
for Bluetooth.
However, there are downsides to this technique. Firstly,
the headset will require the necessary electronics (DSP,
DAC/amp and batteries) to decompress the MP3 stream; this
adds weight, bulk, complexity and cost to the headphones.
Secondly, the quality of the repr oduced sound will be a
function of the headset, no matter how good the player happens
to be. Finally, the MP3 player couldn’t then be used
with conventional wired headphones.
The second technique is to decompress the MP3 data in the
player and stream the uncompressed audio information to
the receiver in the headphones. This mimics the process
in a conventional wired MP3 player/headphone combination
and is perhaps the most practical configuration - reducing
the complexity, weight and power consumption of the headphones,
but demanding greater bandwidth.
Maintaining hi-fidelity and extending battery life
Audio quality is a key differentiator for portable products
in the ferociously competitive consumer market. CD digital
audio samples the original analog music signal at 44.1 kHz
with 16-bit resolution for each channel. This sampling rate
and resolution generates a data stream of 1.41 Mbit/s. CD
audio is generally agreed to be an acceptable benchmark
for hi-fidelity.
Bluetooth has to maintain synchronization (a legacy of the
technology’s requirement to support up to 7 slaves)
to avoid re-linking delays and does this by sending a 160-bit
packet every 625 µS (1600 packets/s, or a net data
rate of 256 kbit/s) to maintain the link, whether it’s
in use or not. Bluetooth 1.2 features a 1 Mbit/s nominal
data rate that runs at around 720 kbit/s in practical circumstances
(providing there are few simultaneously transmitting 2.4
GHz sources demanding frequency hopping and subsequent reduction
in bandwidth.)

In contrast, Nordic’s transceiver boasts a nominal
bandwidth of 4 Mbit/s, sufficient to transfer 16-bit stereo
at 48 kHz - a total data rate of 1.54 Mbit/s - providing
CD quality. The radio has a nominal transfer rate of 4 Mbit/s.
This bandwidth provides ample overhead for retransmission
of lost packets, acknowledgement of received packets, user
interruptions (for example, buttons being pressed), device
addressing and time division multiplexing. (Figure
3 shows the nRF24Z1-based reference design for
wireless headphones.)
While audio streaming at 44.1 kHz, the nRF24Z1 transceiver
remains at a given carrier frequency for 2.9 ms. During
this time interval audio and control information is sent
to the receiving end of the link (audio receiver - ARX),
any lost audio content is retransmitted, and acknowledgement
and control information is received from the ARX. The system
then hops to a different frequency and repeats the process.
When there is no content to be streamed, the chip can enter
various sleep modes. In the “deep sleep” mode,
the radio is shut down apart from a small 5-µA current
to retain memory content. In a “lighter” sleep
mode, the radio is woken at regular intervals to look for
a counterpart. When the system is in sleep mode, the power
consumption of any converters and microcontrollers in the
system must also be taken into account.
When the transmitting end of the link (audio transmitter
- ATX) and ARX are turned on, the devices are able to locate
one another (typically within 10 ms) by means of an on-chip
frequency-scanning algorithm.
A transmitting or receiving Bluetooth 1.2 audio chip runs
at around 60 mA current consumption. (Note: This is an average
figure, some chipsets are better and can achieve down to
around 50 mA. This variation is because power consumption
is primarily a function of the design of the silicon radio.)
Consequently, operating at 2 V, the device draws 120 mW.
Assuming the power source is a Li-ion battery operating
at 3.7 V via a 90 percent efficient DC-to-DC converter,
the power draw from the battery is 133 mW.

The headphone mounted DAC/amp draws around 4 mA in operation.
Assuming the DAC/amp runs directly from the converter output
of 3.7 V it will draw 14.8 mW.
A typical 3.7-V Li-ion battery has a capacity of 900 mAh,
supplying 3330 mWh. With a total power consumption of 147.8
mW during playback, the user can expect 3330 mWh/147.8 mW
= 22.5 hours of battery life.
The nRF24Z1’s average ARX current is 22.9 mA (see
Figure 4) while average ATX current is
17.8 mA (Figure 5). Clever silicon design
has ensured the proprietary solution is an “ultra”
low power device. Note that these figures apply to transmitting
and receiving a 44.1-kHz sampled, 16-bit audio stream without
compression with a good radio link. The bottom line current
values - points 1-6 (Figure 4) and 1-7
(Figure 5) - represent the average value
over the whole interval. The length of the intervals 4-5
(Figure 4) and 5-6 (Figure 5)
depend on the radio link quality. These would obviously
extend under bad link conditions due to the number of retransmissions
required.

Running at 2 V (the same as the Bluetooth device), the
Nordic solution draws 45.8 mW from the DC-to-DC converter,
requiring 50.9 mW from the battery. Adding the DAC/amp consumption
yields 65.7 mW. Using the 3.7-V Li-ion battery, the user
now gets 3330 mWh/65.7 mW = 50.7 hours of battery lifetime,
more than double the 22.5 hours experienced with the Bluetooth
chip*.
Table 1 summarizes the results and, for
comparison, includes figures for a power supply using two
AAA batteries of 1.5 V connected in series, with a capacity
of 900 mAh, providing 2 x 1.5 V x 900 mAh = 2700 mWh, and
without DC-to-DC conversion.
*These calculations assume a moderate rate of battery discharge
and linear reduction in capacity over time. In practice,
battery life times are likely to be shorter for both technologies
(Bluetooth and proprietary) as self-discharge and other
effects take their toll.

In addition, the calculation doesn’t take into account
factors such as the power needed to mechanically vibrate
the headphone membrane, and linear regulation cutting the
battery supply once the voltage falls below a set level,
but before it is exhausted.
Further information: Nordic Semiconductor (www.nordicsemi.no)
has produced a wireless headphone reference design for the
nRF24Z1. The company can be contacted on nRF@nordicsemi.no,
or on +47 22 51 10 50 (Oslo), +852 22 97 2383 (Hong Kong),
+82 2 6001 3056 (Korea).
Author Biography
Børge Strand graduated in 2000 with a degree
in Informatics from the University of Oslo. His thesis specialization
was pipelining techniques for analog-to-digital converters.
Børge is passionate about audio electronics design
and has particular expertise in developing analog finite
impulse response filters for DACs.
NORDIC SEMICONDUCTOR
www.nordicsemi.no
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